![]() Not to mention the game’s enemy, which is truly menacing and must have taken countless hours of work to animate. Trees that flux in and out of existence, sandstorms, and giant mechanical mysteries are just a taste of what to expect. The still images I captured for this review honestly won’t do them justice. ![]() ![]() You get a glimpse of a beautiful fantasy world, in which you’re left to determine just what and who the protagonist is and the relevance of her mission.Įvery visual element of this game works gorgeously together, and it’s so beautiful that you feel empowered seeing the world’s colors slowly become restored. The sky bleeds like watercolor paint running across a page. The geometry of the world is both straight and curved, full of gorgeous nature, small creatures and abandoned crumbling architecture. Most of the visual elements in the game were hand painted, and the entire world has a pastel aesthetic that starts off gray and springs to life as the protagonist recovers more of herself. No game I have played has ever truly realized the idea of existing in a painting quite like this one. Though the issues mentioned above did remove me from the experience for a brief time, GRIS is otherwise a seamless experience through a truly unique world. The most frustrating issue I found for completionists is that when you’re seeking the optional collectibles it’s very easy to stumble into a point-of-no-return and then you’re out of luck. Sometimes it’s easy to confuse an element in the background as a platform, and some foreground elements that you need to pass through are difficult to distinguish from regular walls. The game mechanics are well-integrated into the world and don’t feel forced, but there are a few hiccups. You may want to keep a box of tissues handy. The entire game is a metaphor for dealing with a painful experience, and like any good piece of art is open to interpretation. There is no speaking, no explicit story of any kind. GRIS (the French word for gray) begins with a young girl having her voice and all the color of the world ripped away, beginning a journey that will slowly see everything she has lost restored to her. Similar to other exploratory games such as Journey, GRIS is crafted as an experience to be played multiple times over. The gameplay is fairly straightforward with some light puzzle elements, but GRIS isn’t out to hurt your pride over a difficult bit of platforming. ![]() This first game by Nomada Studio out of Barcelona, featuring the artistic direction of painter Conrad Roset, is turning heads–and with good reason. On this short journey, I felt wonder, surprise, sadness, and hope. GRIS is no less than a painting come to life, and will handily help elevate the idea that video games can be art in the minds of those snobs that still feel otherwise. It’s been a pretty stellar year for gaming. Now, as 2018 winds down, I’ve had the amazing fortune to be able to play the artistic and emotional indie masterpiece that is GRIS. Earlier this year, I was fortunate enough to be asked by Rogues Portal to write a review of Celeste, an emotionally impactful indie platformer that heralded a brilliant year of games ahead. ![]()
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